📚 Fensepedia📝 Result Log
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🧱 Welcome to DexFense Closed Beta
Normally, you’d connect your wallet here... but this build’s all off-chain — no tricks, no traps, no back doors.
Just hit the green Login button, enter username & password, and jump right into battle.
(Full wallet integration comes after validation phase 🔒)

Dexfense is not a typical reward-based GameFi; it allows players to experience arbitrage intuitively and internalize the core DeFi principle of risk is reward. Based on gameplay outcomes, users encounter differentiated swap conditions, thereby naturally learning the mechanics of DeFi.

🎮 Game Mechanics

GenreRoguelike wave defense
EntryToken deposit (LP or meme tokens) to begin gameplay
GoalSurvive and eliminate as many enemies as possible to maximize swap reward multipliers

🌊 Wave & Upgrade System

  • 25 waves with progressively increasing difficulty
  • Every 5 waves, choose 1 of 3 random power-ups
  • Power-ups impact attributes like element type, area, attack speed, critical hit rate, and duration
  • Strategic selections stack to determine final performance

🏰 Main System

fortress

Castle

The structure the player must defend. Starts with 100HP and takes damage from enemies. Game over when HP reaches 0.

token1

ETH - Player Arrow Launcher

Automatically fires arrows from the top of the castle.

token2

Tether - Enemy Units

👾 Enemy Types

basic

Infantry unit

Standard enemy unit.

dealer

Cavalry

Fast and high-damage unit.

healer

Fairy

Restores 1% HP to nearby allies every 0.5 seconds.

tanker

Shieldbearer

High HP, slow-moving unit.

boss

War Elephant Champion

Large unit with powerful special effects.

🔥❄️☠️⚡ Elemental Combinations

Players can infuse arrows with elemental combinations.

Total Damage = (Base + Flat) × (1 + Percentage Increase) × (Crit ? 2.5 : 1) × Amplifier
  • Damage is calculated separately for each element, then summed: Physical + Poison + Fire + Ice + Lightning
  • Poison damage does not apply critical hits.
fireFire
iceIce
poisonPoison
lightningLightning
physbreakPhysical Attack

💰 Reward Formula

Reward = Pool exchange rate × (Kills / Benchmark value)
  • Benchmarks vary by difficulty and wave count

Easy

Reward Factor: 1.0300

Game History

No records yet.

Normal

Reward Factor: 1.0300

Game History

No records yet.

Hard

Reward Factor: 1.0300

Game History

No records yet.
Dexfense Protocol